Projects

Research Grants

2026 ▸PPS-PDD

PENELITIAN KOMPETITIF NASIONAL

Pemanfaatan Sentiment, Emotion dan Semantic-Similarity dalam analisis kepuasan mahasiswa dan dosen didalam forum diskusi e-learning

Personils : Harry Budi Santoso

2025 ▸PPS-PMDSU

PENELITIAN KOMPETITIF NASIONAL

Pengukuran Terintegrasi User Interface, Usability, dan User Experience Sebuah Model Konseptual

Leader : Harry Budi Santoso

2025 ▸HIBAH PUTI Q1

HIBAH RISET UI 2025

Applying UI/UX Design Principles for Designing Visual Learning Analytics Tools to Support Teacher Metacognition

Leader : Harry Budi Santoso

2025 ▸PUTI Q1 EQUITY

HIBAH EQUITY WCU 2025

Designing a User Experience Evaluation Instrument and Interface Design Recommendations for in-application Online Tutorials in the Government and Industry Sectors

Leader : Harry Budi Santoso

2025 ▸PPS-PMDSU

PENELITIAN KOMPETITIF NASIONAL

Pengukuran Terintegrasi User Interface, Usability, dan User Experience Sebuah Model Konseptual

Leader : Harry Budi Santoso

Personils : Panca Oktavia Hadi Putra

2025 ▸PPS-PMDSU

PENELITIAN KOMPETITIF NASIONAL

Development of an Holistic Self-regulated Learning Analytics Dashboard for Higher Education Institution

Leader : Harry Budi Santoso

2025 ▸PPS-PMDSU

PENELITIAN KOMPETITIF NASIONAL

Development of an Holistic Self-regulated Learning Analytics Dashboard for Higher Education Institution

Leader : Harry Budi Santoso

2024 ▸PPS-PMDSU

KOMPETITIF NASIONAL

Pengukuran Terintegrasi User Interface, Usability, dan User Experience Sebuah Model Konseptual

Leader : Harry Budi Santoso

2024 ▸PPS-PMDSU

PENELITIAN KOMPETITIF NASIONAL

Pengukuran Terintegrasi User Interface, Usability, dan User Experience Sebuah Model Konseptual

Leader : Harry Budi Santoso

Personils : Panca Oktavia Hadi Putra

2024 ▸PPS-PMDSU

KOMPETITIF NASIONAL

Development of an Holistic Self-regulated Learning Analytics Dashboard for Higher Education Institution

Leader : Harry Budi Santoso

Products

SCeLe

Student Centered E-Learning Environment (SCeLe) is a system that has been established to empower University of Indonesia's online learning environment. This platform enables various users including students, lecturers, staff, and alumni to receive and give information in forums, access learning materials, conduct online quizzes, assignments etc.

I-OER

Indonesia-Open Educational Resources (I-OER) is a platform for distance learning that enables academicians and communities from various regions in Indonesia to access learning resources. The objective of I-OER development is to improve access and education services through Open Content (OCT), Open Courseware (OCW), and Open Education (OED) features.

LONTAR

Library Automation and Digital Archive (LONTAR) is an integrated digital library system which aims to enhance conventional libraries in University of Indonesia. LONTAR provides the repository of book collection, magazines, and software information.

Self-Monitoring Tool

Self-monitoring tool aims to help lecturers to give learning feedback personally for students based on triggers. This tool uses self-monitoring and scaffolding-based assessment in online collaborative learning to develop students' mathematical reasoning skills.

E-Cultural Heritage

E-INDONESIANA is an information portal about cultural heritage and natural wealth in Indonesia. This portal is a part of Indonesia's cultural and natural wealth preservation system based on information and communication technology (ECHNH). The development of E-CHNH is expected to be a media for introducing Indonesia's national identity that can ultimately strengthen the unity of nation.

ESFINDO

E-School for Indonesia (ESFINDO) is an educational technology platform that supports digital and blended learning for secondary schools. The platform offers course management, online assessments, discussion forums, homework submission, learning content delivery, and student activity monitoring to enhance teaching and learning experiences.

Online Arabic Learning

Online Arabic Learning is a web-based language learning platform designed to provide accessible Arabic language education for learners who may not have access to formal Arabic instruction. Developed using a user-centered design approach, the platform leverages online learning technologies to support flexible, self-paced study and help learners build the language skills needed to engage with Islamic texts and knowledge resources.

K-Owl

K-Owl is an AI-powered educational technology platform designed to enhance student engagement, understanding, and reflective learning through the Know–Want–Learned (KWL) framework. The platform integrates intelligent tools such as an AI Question Bank, AI Forum Assistant, AI Mind Map Generator, AI Metacognitive Coach, and AI Misconception Detector to support active, personalized, and data-driven learning experiences for both educators and students.

Instruments

System Usability Scale​

and more:

Rule8 | UEQ | UEQ+ | e-Learning Usability Scale | Chatbot Usability Questionnaire