Projects

Research Grants

2026 ▸PRIME STeP

Program Pendanaan Inovasi Skema P4

K-Owl Learning System: Intelligent Engagement Agent for Adaptive Learning

Leader: Harry Budi Santoso

Personils: Kasiyah, Baginda Anggun Nan Cenka, Rahmi (Fakultas Ilmu Budaya), Ilma Alpha Mannix, Lina Fitra, Shabrina Salsabila Kurniawan, Anggitha Woelandhary

Collaborator: PT Badr Interactive

2026 ▸PRIME STeP

Program Pendanaan Inovasi Skema P4

AdaptiXLearn: Cognitive Load Adaptive Learning and Assessment System Berbasis Artificial Intelligence untuk Personalisasi Pengalaman Belajar dan Asesmen Digital

Leader: Rizal Fathoni Aji

Personils: Harry Budi Santoso, Mira Suryani (Universitas Padjajaran), Rahayu Dwi Riyanti (Universitas Terbuka)

Collaborator: PT Hagnif Tumbuh Bersama

2026 ▸PPS-PDD

PENELITIAN KOMPETITIF NASIONAL

Pemanfaatan Sentiment, Emotion dan Semantic-Similarity dalam analisis kepuasan mahasiswa dan dosen didalam forum diskusi e-learning

Leader: Dana Indra Sensuse

Personils: Harry Budi Santoso

Products

A web-based visualization platform designed to map the professional competencies of lecturers in Informatics and Computer Science across Indonesia. Built with user-centered principles, Bahari helps students, researchers, and institutions explore, compare, and connect with relevant lecturers based on expertise, academic background, and publication records.

K-Owl

K-Owl is an AI-powered educational technology platform designed to enhance student engagement, understanding, and reflective learning through the Know–Want–Learned (KWL) framework. The platform integrates intelligent tools such as an AI Question Bank, AI Forum Assistant, AI Mind Map Generator, AI Metacognitive Coach, and AI Misconception Detector to support active, personalized, and data-driven learning experiences for both educators and students.

LONTAR

Library Automation and Digital Archive (LONTAR) is an integrated digital library system which aims to enhance conventional libraries in University of Indonesia. LONTAR provides the repository of book collection, magazines, and software information.

SCeLe

Student Centered E-Learning Environment (SCeLe) is a system that has been established to empower University of Indonesia's online learning environment. This platform enables various users including students, lecturers, staff, and alumni to receive and give information in forums, access learning materials, conduct online quizzes, assignments etc.
Rule8 is a web-based questionnaire application designed to evaluate user interface designs based on Shneiderman’s Eight Golden Rules of Interface Design. It supports systematic assessment of interface usability, helping researchers and designers identify potential usability issues and evaluate how well an interface adheres to established design principles.

I-OER

Indonesia-Open Educational Resources (I-OER) is a platform for distance learning that enables academicians and communities from various regions in Indonesia to access learning resources. The objective of I-OER development is to improve access and education services through Open Content (OCT), Open Courseware (OCW), and Open Education (OED) features.

Self-Monitoring Tool

Self-monitoring tool aims to help lecturers to give learning feedback personally for students based on triggers. This tool uses self-monitoring and scaffolding-based assessment in online collaborative learning to develop students' mathematical reasoning skills.

E-Cultural Heritage

E-INDONESIANA is an information portal about cultural heritage and natural wealth in Indonesia. This portal is a part of Indonesia's cultural and natural wealth preservation system based on information and communication technology (ECHNH). The development of E-CHNH is expected to be a media for introducing Indonesia's national identity that can ultimately strengthen the unity of nation.

ESFINDO

E-School for Indonesia (ESFINDO) is an educational technology platform that supports digital and blended learning for secondary schools. The platform offers course management, online assessments, discussion forums, homework submission, learning content delivery, and student activity monitoring to enhance teaching and learning experiences.

Online Arabic Learning

Online Arabic Learning is a web-based language learning platform designed to provide accessible Arabic language education for learners who may not have access to formal Arabic instruction. Developed using a user-centered design approach, the platform leverages online learning technologies to support flexible, self-paced study and help learners build the language skills needed to engage with Islamic texts and knowledge resources.